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How to solve Star Battle

Star Battle — some know it as “two not touch” — asks for stars in a grid cut into regions: the same number in every row, every column and every region, and no two stars touching, corners included.

Nearly all of it is counting, and the counting comes in a few recognisable shapes. This page walks through them, simplest first, each on a small board you can step through at your own pace.

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How to play

Place stars so that every row, every column and every outlined region holds exactly the number the board asks for — one on the small board, two on the others.

No two stars may touch, not even at a corner.

Crosses are your own notes of where a star cannot go; only the stars are the answer.

Tap a cell to cross it out, tap again for a star, once more to clear it. Drag across cells to cross out several at once.

A shaded cell sits in a row, column or region that already has its stars; a reddish one, in a line or region that has too many.

Solved: one star in each row, each column and each region, and no two of them touching.
Solved: two stars in each row, each column and each region, and no two of them touching.

Nothing is given: the board starts empty, and every star is yours to place. The crosses are the other half of the game — a cell crossed out is a cell you no longer have to think about, and most of solving is crossing out until the stars have nowhere else to be. Every board has exactly one answer, and it can be reached without guessing.

A region in one line

A region that fits inside a single row or column has to put its star there — and that star is the row’s star too. Everything else in the row is out. It is the opening move on nearly every board, and it needs no star to be placed first.

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Crossing out

A star placed is a row, a column and a region settled, and eight neighbours ruled out. Most boards fall to nothing more than this — each star crosses out cells, and the crossings leave the next region with one place to go.

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Lines against regions

Two rows hold two stars between them. If two whole regions lie inside those rows, they supply both — and no other region can put a star there. The single-line move above is this argument with one row; it works with any number, and with columns just the same.

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Two stars a line

With two stars a line the touching rule does most of the work: a 2 × 2 block can hold one star at most, and so can three cells in a row. A region shaped like a bent stick has room for two stars in only one or two ways.

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Wherever the stars go

Counting a row, a column or a region says where its stars can go — and also what they will touch. If every way of placing them touches the same cell outside, that cell can never be a star, and it is crossed with nothing placed. It is the what-if — suppose a star here, and watch a line or a region run out of room — asked from the line’s side, where it is a count rather than a guess: one row, column or region at a time is the whole technique, and a supposition that needs a second one is guessing.

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No timer. Leave and come back — it’s saved.

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